Sunday, 12 October 2008
TECH TOYS
Crave: The gadget blog - Category: Toys
Crave: gorgeous gadgets and other crushworthy stuff.

  • Watch your ladies: Trap-door pool table brings sexy up

    (Credit: YouTube)

    Here's one for all you weekend project addicts out there. You've probably already torn through dangerous books of all kinds and now you're thinking, "What's next?"

    One option is to cut a huge hole into your floor and hide a pool table in it. ...



  • Crave: The Brian beef begins!

    It's all the things you Crave! Brian invites Ariel Nunez to talk about iTunes 8, DJing software from Serato, the ultimate pro gaming table, and Mortal Kombat vs. DC Universe. Plus, Brian has a special "...



  • iRobot offers three-for-two deal

    iRobot's Roomba, Scooba, and Dirt Dog are selling bundled for $900.

    (Credit: iRobot)

    iRobot is offering deep discounts on its home products if you buy directly from its Web site.

    We're wondering why, and it comes down to two possibilities, really.

    One, they have newer, brighter, shinier ...



  • Origami stroller uses wheel power

    I don't have kids, and I don't plan to anytime soon, but if I did, this would be the stroller I'd want to flash around among the desperate housewives and househusbands in my neighborhood.

    The Origami Power Folding Stroller from 4Moms folds and unfolds itself at the ...



  • Crave: Toasty! Read the news on your bread

    It's all about electronics and the things you Crave. Makes sense, right? Brian and Bonnie talk about CTIA, the second-generation iPod Touch, a bacon cooker that'll make you say, "Wow," and a toaster like ...



  • The toy to get when you want to horrify children

    As the father of two, I see a lot of toys. And as I'm accused of being slightly immature (I like to think of it as boyish charm), I take great interest in really cool toys.

    So when I get the chance to see a new toy concept, I'...



  • EA Mobile, Eidos Interactive sign agreement
    (Credit: Electronic Arts)

    Despite a failed deal with Take-Two Interactive, and a Spore DRM backlash, Eidos Interactive signed an agreement on Monday with Electronic Arts announcing exclusivity to multiregional distribution and licensing rights to selected titles from the their catalog for EA Mobile.

    Now, Eidos will provide licenses to EA ...



  • Cyclist's speaker does music and mobile
    (Credit: MyCyfi)

    I'm not sure how well this works, but it sounds like a great idea.

    A new company called CyFi is selling a clip-on, wireless speaker for bikes that is about the size of a deck of cards.

    The speaker offers "CD audio quality," according to company claims. ...



  • Wrex the dog unleased on U.S. e-tailers

    This is the last known photograph of Wrex the Dog.

    (Credit: Robotsrule.com)

    While we covered WowWee's Wrex the unruly robo-dog a couple months back, he is finally available at U.S. e-tail stores. I know we've all been waiting for an unruly, uncouth, ill-behaved robot dog to

    ...



  • Behind the prototyping of 'Spore'

    'Spore,' the new evolution game from Electronic Arts and 'SimCity' and 'The Sims' creator Will Wright, started with a series of small prototyping systems.

    (Credit: Electronic Arts/Maxis)

    Electronic Arts' much anticipated evolution game, Spore hits store shelves Sunday in North America, and for those that have been on the project since the beginning, it has been a long road from concept to completion.

    The game's creator, Will Wright, who is famous for previous games like SimCity and The Sims said recently that the game has been seven years in the making, meaning the project was getting under way not long after The Sims launched and became the best-selling PC game of all time.

    Wright has talked at length about how Spore's origins lie in the SETI project and other flights of his fancy.

    "The original concept was sort of a toy galaxy you could fly around and explore," Wright told me last month. "As we thought about, it became apparent that evolution was a very important component. Some of the very first prototypes involved how you would move around and visualize the galaxy."

    Click for gallery

    In the highly anticipated lead-up to the Spore's release from EA studio Maxis, in Emeryville, Calif., almost all the attention has been on the game itself or on its Creature Creator, which gives users an easy and sophisticated way to create complex beasts and which was made available in June as a free download.

    But for many people, an equally exciting element has been the series of prototypes available for free download on the Spore Web site, each of which provides a look at the origins of a small piece of the larger game.

    In fact, the prototypes were a crucial part of making Spore a reality. For example, since the procedural animation of the creatures in the game is one of its most-heralded elements, it's notable that before the system was ever built into the game, it started as a prototype.

    "The earliest prototypes were making strange topology creatures and seeing if we could teach the computer to make them move plausibly, and later, show emotion and behavior," Wright said. "We had to find out whether the project was doable or not, or if some part of it wasn't doable, where we have to scale it back."

    The first programmer on the Spore team was a Maxis veteran named Jason Shankel. Prior to joining Wright on his evolution project, he'd been working on a project known as SimMars, which was essentially a Mars terraforming game that was supported financially by NASA before the plug was finally pulled.

    ...

    Originally posted at News - Gaming and Culture




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